Mastering Autodesk Maya 2013

Author : Todd Palamar, Lee Lanier, Anthony Honn
Price INR : ₹.699.00
ISBN 13 : 9788126541119
ISBN 10 : 8126541113
Pages : 1008
Type : Paperback
₹.699.00

Mastering Autodesk Maya 2013

Details

If you already know the basics of Maya, now you can elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation and visual effects to high-level techniques for film, television, games and more, this book provides professional-level instruction on Maya. This fully updated book brings you up to speed on the latest features in Autodesk Maya 2013 and expands your skills with advanced instruction on cloth, fur and fluids. 

Introduction

Chapter 1: Getting to Know Autodesk 3ds Max 2013

Chapter 2: Introducing Objects

Chapter 3: Creating Shapes with Splines

Chapter 4: Editing Meshes and Creating Complex Objects

Chapter 5: Working with External Design Data

Chapter 6: Organizing and Editing Objects

Chapter 7: Light and Shadow

Chapter 8: Enhancing Models with Materials

Chapter 9: Using the Camera

Chapter 10: Organizing Objects and Scene Management

Chapter 11: Understanding Animation

Chapter 12: Creating Animations, Particles, and Dynamics

Chapter 13: Rigging for Animation

Chapter 14: Advanced Rendering Using mental ray

Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing

Appendix A: The Bottom Line

Appendix B: Autodesk 3ds Max Certification

Index

 

This Autodesk Official Training Guide to 3ds Max offers top-notch professional-level tutorials as well as certification preparation for Autodesk's 3ds Max Professional exams.

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials and theme park rides. In addition, he has written several Maya books including Maya Studio Projects: Photorealistic Characters (Sybex).