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Beginning Android Programming with Android Studio, 4ed

In stock
Author : J. F. DiMarzio
Price : INR 699
ISBN 13 : 9788126565580
Pages : 456
Type : Paperbound

Beginning Android Programming with Android Studio takes a hands-on approach to teaching aspiring developers how to create applications for the latest Android OS and newest devices--including both smartphones and tablets.  Beginning with the basics, this book provides everything developers will need to know to begin to successfully develop their own Android applications. Updated to cover Android 7 (N) and beyond as well as taking advantage of Android Studio 2, this is the new way developers will want to learn to build their Android apps.




Chapter 1: Getting Started with Android Programming

  • What is Android?
  • Android Versions  
  • Features of Android
  • Architecture of Android
  • Android Devices in the Market
  • The Android Market
  • Obtaining the Required Tools
  • Android Studio
  • Android SDK
  • Creating Android Virtual Devices (AVDs)
  • The Android Developer Community
  • Launching Your First Android Application


Chapter 2: Using Android Studio for Android Development

  • Exploring the IDE
  • Using Code Completion
  • Debugging Your Application
  • Setting Breakpoints
  • Navigating Paused Code
  • Publishing Your Application
  • Generating a Signed APK


Chapter 3: Activities, Fragments and Intents

  • Understanding Activities
  • Applying Styles and Themes to an Activity
  • Hiding the Activity Title
  • Displaying a Dialog Window
  • Displaying a Progress Dialog
  • Linking Activities Using Intents
  • Returning Results from an Intent
  • Passing Data Using an Intent Object
  • Fragments
  • Adding Fragments Dynamically
  • Life Cycle of a Fragment
  • Interactions Between Fragments
  • Understanding the Intent Object
  • Using Intent Filters
  • Displaying Notifications


Chapter 4: Getting to Know The Android User Interface

  • Understanding the Components of a Screen
  • Views and View Groups
  • Frame Layout
  • Linear Layout (Horizontal) and Linear Layout (Vertical)
  • Table Layout
  • Relative Layout
  • Frame Layout
  • Scroll View
  • Adapting to Display Orientation
  • Anchoring Views
  • Managing Changes to Screen Orientation
  • Persisting State Information During Changes in Configuration
  • Detecting Orientation Changes
  • Controlling the Orientation of the Activity
  • Utilizing the Action Bar
  • Adding Action Items to the Action Bar
  • Creating the User Interface Programmatically
  • Listening for UI Notifications


Chapter 5: Designing Your User Interface with Views

  • Using Basic Views
  • TextView View
  • Button, Image Button, Edit Text, Check Box, Toggle Button, Radio Button and Radio Group Views
  • Progress Bar View
  • Auto Complete TextView View
  • Using Picker Views
  • Time Picker View
  • Date Picker View
  • Using List Views to Display Long Lists
  • ListView View
  • Using the Spinner View
  • Understanding Specialized Fragments
  • Using a List Fragment
  • Using a Dialog Fragment
  • Using a Preference Fragment


Chapter 6: Displaying Pictures And Menus with Views

  • Using Image Views to Display Pictures
  • ImageView View
  • Image Switcher
  • Grid View
  • Using Menus with Views
  • Creating the Helper Methods
  • Options Menu
  • Context Menu
  • Using Web View
  • Web View


Chapter 7: Data Persistence

  • Saving and Loading User Preferences
  • Accessing Preferences Using an Activity
  • Programmatically Retrieving and Modifying the Preferences Values
  • Persisting Data to Files
  • Saving to Internal Storage
  • Saving to External Storage (SD Card)
  • Choosing the Best Storage Option
  • Creating and Using Databases
  • Creating the DBAdapter Helper Class
  • Using the Database Programmatically


Chapter 8: Content Providers

  • Sharing Data in Android
  • Using a Content Provider
  • Predefined Query String Constants
  • Projections
  • Filtering
  • Sorting
  • Creating Your Own Content Providers
  • Using the Content Provider


Chapter 9: Messaging

  • SMS Messaging
  • Sending SMS Messages Programmatically
  • Sending SMS Messages Using Intent
  • Receiving SMS Messages
  • Caveats and Warnings
  • Sending Email


Chapter 10: Location-Based Services

  • Displaying Maps
  • Creating the Project
  • Obtaining the Maps API Key
  • Displaying the Map
  • Displaying the Zoom Control
  • Changing Views
  • Navigating to a Specific Location
  • Getting the Location That Was Touched
  • Geocoding and Reverse Geocoding
  • Getting Location Data
  • Monitoring a Location


Chapter 11: Networking

  • Consuming Web Services Using HTTP
  • Downloading Binary Data
  • Downloading Text Content
  • Accessing Web Services Using the GET Method
  • Consuming JSON Services


Chapter 12: Developing Android Services

  • Creating Your Own Services
  • Performing Long-Running Tasks in a Service
  • Performing Repeated Tasks in a Service
  • Executing Asynchronous Tasks on Separate Threads Using Intent Service   
  • Establishing Communication Between a Service and an Activity
  • Binding Activities to Services
  • Understanding Threading


Appendix: Answers to Exercises


J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03 and he has published two professional applications and one game on the Android Marketplace.

  •  Primary Audience: Java developers wishing to develop Android applications.


  •  Secondary Audience: Developers who want a hands-on, project based learning approach so they can migrate to the Android platform with ease.


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